The Match Game…
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source Wikipedia
A 2nd critical factor which contributes to a good match and a positive experience, are the information affordances (ability to access/display information) provided,… generally speaking the more people you have, the more affordances required. An individual knowledge worker, more often than not, can be fairly effective with just their personal technology devices (laptop, cell phone, maybe a USB drive) and some amount of surface area to spread out reference materials. A group of 3 or more though additionally require group affordances,… because collaboration demands that individual perspectives/ideas are displayed for all to consider.
This above distinction is evident in the variety of ‘3rd Place’ alternatives available to mobile workers today. Solutions can be divided into three categories. There are those designed primarily as a social setting, such as coffee shops,… where a cup of java and a good conversation is all that is needed. Then there are those labeled as co-working facilities, which welcome independent free-agents, providing them with comfortable seating and mobile tables to sit at. And finally there are service companies which have designed high-performance groupwork experiences,… with rooms including HDTV and projected displays, white boards, and support for teleconferencing/telepresence. Individual or Group…?
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